For those of you who have read Pumpkin Man, I challenge you to also find the seven enemies of man hidden in the greenhouse.
Among the artists I respect, Martin Handford is certainly not the least. If you’ve never had the experience of reading a Where’s Waldo (or Where’s Wally, to most people), I’d encourage
you to pick one up.
I wanted to try something different and new with this chapter. It’s easy to follow the status quo, and only write predictable events, that are in line with the general plan for the story. For once, I didn’t want to do that. Writing Psycho Games has been a learning experience. Right now, I’m not sure if this was a great idea, or a bad one, but I’m happy I tried it, because later, I’ll be able to look back at this chapter, where I tried something new, and I can apply what I learned from it. If we’re not allowed to take risks, with the possibility of making mistakes, it’d be impossible to learn, and get better.
It’s been over a month, now, since we put out the previous chapter. I certainly am sorry. This chapter was a lot of fun, especially since I added a few colors to it . . .
Sorry about the image quality. It’s hard to convert drawings to digital images without loss or obscuration.
Ghost Victor has a lot of advice for Victor, but the most important thing he should be telling him is to stay away from fires. A lot of bad stuff happened to future Victor, apparently, but being perpetually on fire might be the worst . . .
Thanks for reading!
I think, when working on a long project it’s important to renew one’s vision of it every once in a while. I’ve found, it’s better to ask myself: “What is my purpose for this NOW?” rather than: “What did I intend it to be when I started?” Art evolves over time, and so do people. I also feel it can be better, when writing, to write something interesting NOW rather than constantly setting up for something cool later. Anyways, that’s why this scene happened. Have a nice day.
Obviously, the artwork of this story has been changing a lot lately. Sorry if it’s a bit of a rocky process. If you’ve got any input, I’ll take it.
Piper Garfield, the kid with the big nose, has been one of my favorite characters to draw. This chapter has given me a lot of experience in drawing rubble.
Hey! Thanks for waiting!
You can read the story thus far here:
This chapter is part two of “The Executioner” story arc. The executioner, of course, is in reference to the sniper, but he doesn’t actually appear in this chapter.
This whole scene with Victor and the Psycho was just supposed to be a side thing, but it ended up taking a lot more time and space than we thought it would.
If you’re reading this part, I’m assuming you already read the chapter, so we’re gonna talk about it.
This chapter is about suicide. Victor is driven to suicide, but the Psycho comes to stop him.
Suicidal tendencies are often linked to mental illness, like depression. To cure someone, we generally diagnose an illness, and prescribe them medications, like mood stabilizers.
Victor is certainly an example of a kid at risk for suicide, but it’s not because he’s mentally ill, although he might be.
Victor is at risk for suicide, not because of his lack of mental wholeness, but because of his lack of relationships. Victor is fatherless. He has very few friends. His closest friend, Leslie, turned on him. He is solitary. He spends a lot of his time indoors, playing video games. This lack of relationships is what puts him in danger, more than anything else.
Likewise, the “cure” for him isn’t medication (not that medication couldn’t help, though). The cure is relationship. The cure is when the Psycho comes to him, to talk to him. To counsel him. To show him he cares.
So that’s what this chapter is about.
Actually, forget all that. I changed my mind.
The moral of this chapter is the danger of mouse art addiction.
Hi. I was on a mission trip to Guatemala, which was a life-changing experience, but it has also left me very tired. What is the foundation of a person’s life? I realized that the only one that would ever work for me is Jesus. There’s nothing else.
Guatemala is an amazing place, and in some ways, I feel they are more sophisticated than the US. I have so many stories from the trip, but I can’t really fit any of them in here. You’d have to be there.
I’m a new person, now, but Psycho Games is still very important to me. Once I’m fully readjusted, I want to work harder than ever before on this comic, because it’s fun, and I love it. I’ve also learned to love a lot of other things, like Habenero sauce, and Neil Diamond’s “River Runs, New Grown Plums,” and traveling, and so many more things.
Well, have a nice day.
Read the story thus far here!
Gosh. It’s been more than a month. Guess I slept in. Sorry.
This chapter is unique. The cover was made entirely with copic markers. Pages 1-4 were colored on the computer. Page 11 was made with crayons and sharpie.
This whole thing has been an experiment. What do you think of it? Please tell me.
-Dean (The Artist)
This is probably the chapter we’ve worked the hardest on. For this time, we decided to focus entirely on having high quality, rather than meeting a deadline. We’ll probably try to find a compromise between speed and quality in later chapters, as one month is a bit too long…
This is also a special and unique chapter in the script and storytelling. Dean told me to write scripts as though “they were a letter to him” rather than incoherent scrawling. Regrettably to say, my older scripts were more of an attempt to just put ideas on paper, regardless of flow. This time, I made sure to revise multiple times and spend as much time as necessary on characterization, etc., while also setting up multiple concurrent threads and introducing new characters and concepts.
Well, hopefully it works.
-Jim (The Writer)