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Welcome to Robot Souls Comics!

Hey!
Click the following links to read our comics in their entirety, and in the right order.
Current Series:
Psycho Games.
Finished Series:
* Pumpkin Man.
* Klamert’s Village.
* Shadow Wide.

We have a Patreon, so give us some money if you’d like. We put a lot of work into our comics.
We also have a facebook page.
For more details, click “Continue Reading.” Continue reading

Psycho Games, Chapter 13: The Dead Awaken – part 3

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Wanna read it all from the start? You can here.
robotsoulscomics.wordpress.com/psycho-games

Hey! Hope you’re having a happy Valentines Day over there.

Drawing manly men is quite a bit different than drawing cute kids. I enjoy both, though.

Drawing that kitchen scene really brought me back to when I was drawing Pumpkin Man.

Anyways, sorry to complain, but I’ve got a bone to pick with someone. Zed stole my mechanical pencil! How am I gonna draw cartoons without it? Look, he’s just using it to write his memoirs. What a self-obsessed turd. Who’d want to read that anyways?

We’re gonna have to go on a short hiatus, while I look for another pencil.

Anyways, have a wonderful day. I love you.

Dean
\[❤.❤]/

The earth is spinning, and I am tired. The Dead Awake was only supposed to be two parts, and was meant to be mostly odds and ends of story bits, but it looks like we got 3 parts worth of odds and ends. These odds and ends are meant to set up into something later.

There was a small book sale at college, and it was very hard to find a book there that wasn’t a murder mystery or a thriller. There’s too many of those kind of books. Hopefully, Psycho Games is bringing something slightly fresh and new to the table of comics, and fiction in general.

-Jim

Psycho Games, Chapter 12: The Dead Awaken, part 2

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Wow. What an eventful chapter. We were really unsure how it would turn out, but I think Jim did it very well.
I hope you like the cover. It’s my favorite so far. I hope you’ve noticed, but I always try to put a lot of symbolism in each cover. I think this one probably has the most so far. Not only does it hint at the contents of this chapter, but it also has a lot to do with stuff you won’t understand until later. It’s got some interesting foreshadowing.

-Dean
\[6.6]/

* Evilly *: What a quaint Chapter. Dean was really creative with that cover; it’s probably the best one yet. Psycho Games is all about two things: Talking heads scenes and fight scenes. I can’t say this is the best talking heads scene (there’s quite a bit of competition for that title) but it does develop Victor (who has been lacking in development lately) and hints towards the future. I think I can say with confidence that this Chapter’s fight scene is most likely the best one so far. (Dean said it was the one that actually felt like a real one.) Fight scenes are hard to write, but this one has more emotional depth and conflict that others were lacking. I also feel it’s paced better, and feels really fast and powerful, largely due to the dynamic art. And of course, we finally get to see the mayor again. That’s pretty cool, I think.

– Jim

Psycho Games Chapter 11: The Dead Awaken, part 1

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Dialogue, lots of dialogue. It was painful to type a lot of it into the word bubbles. 10 pages seems like a lot when writing, especially when I take so long second-guessing things, but for the reader, it really isn’t all that much. I’ve been very busy with college, and haven’t had much time to write script, so I’ve just been squeaking by. Surprisingly, the hardest class isn’t chemistry, rather, it’s my fitness class. I can barely even survive jogging on a treadmill for 20 minutes, and I need to do that every day to pass. . . I’m going to be exhausted by the end of this quarter.
– Jim

Hey. It’s good to see you. It’s been a little while. I wish we could talk longer, but I have to go to sleep.
– Dean

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– Emu

Psycho Games Chapter 10: The Dead Sleep Better, part 2

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Note: It’s “The Dead Sleep Better,” not “The Sleep Dead Better.” Dean always goes overboard when I create throwaway characters, I think he makes them more interesting visually than the main characters!
SPOILER: In fact, this even influenced me to spare one of their lives (I planned to kill both of them.)
This episode was decidedly darker and grittier than previous chapters. The fact that it’s at night only emphasizes this fact. These chapters always seem to read MUCH faster than I imagined when writing them, so it might be a little confusing at first. Next chapter is going to be sloooooooow. . .
Also: I’ve been reading the European comic Corto Maltese lately. It’s a fantastic read, and is carried almost entirely by the dialogue (and it has absolutely cardboard action scenes). It really makes me want to improve my dialogue further. Half of my sentences seem to start with “Well.” Well, I’m gonna try an’ improve that.

-Jim (Writer)

 

Happy new year! Hope you all had a merry Christmas! I got a Lego set . . .
Despite the holiday chaos, we’re keeping up, at one chapter every fortnight. I’ve always tried to speed things up, but it’s hard when I’ve also got a real job . . .
Anyways, I hope you enjoyed this darker and grittier chapter. I sure went to town with my black crayon and sharpie. Hope it’s good enough for you.

-Dean (artist)
\[^.^]/

Psycho Games Chapter 9: The Dead Sleep Better, part 1


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Hey! Good to see you! Here, we’ve got the next chapter of Psycho Games. Hope you find it exciting.

For this chapter, I decided to create an alternate cover, just for fun. I colored it with crayons, as you can probably tell. Whaddya think?

-Dean
\[^^]/

This fight is being set up more like it’s part of a horror story. So far, each of the fights has been structured very differently. I like to think Psycho Games offers a bit more variety in the fights than some action comics.
Dean’s pretty good at drawing the metal spiders when he doesn’t make them just scribbles.
I’m starting to draw a bit myself lately, so maybe I’ll draw my own comic once Psycho Games is over. . . but that’s pretty far in the future. It looks like this will end up longer than 300 pages, at the least. It’s almost to the 100 page mark, and we’re less than a third of the way through. Maybe even less than a quarter. I don’t plan for it to be a 70-volume epic, but this may be longer than Pumpkin Man, at least. I’d rather not work on it for more than 2 or 3 years, though. I have a lot of ideas I’d like to use for other comics. Life is short.
– Jim

My Favorite Game! (a work in progress)

Hey. We don’t have any comics to post, because we went on hiatus, like I said last week. This is what I wanted to show you though. As you may know, me and Jim have always had a passion for game design, in addition to comics.

These are some screenshots from a work in progress. It’s an RPG with a unique pong-based battle system, which you may be able to see from the screenshots. It’s actually been less than a month since I started, but it seems to progressing rather quickly.

If you want to see this finished, or are interested in supporting our work, please, consider our Patreon page. We also have a Facebook page too, if you’d like to follow us that way.

This is a project I’d like to finish, but there’s a lot of stuff I can’t do on my own. I’d appreciate your support, and feedback.

-Dean

Psycho Games: Spirits of Despair and Destruction, part 2

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Thanks for waiting. Here’s the conclusion to the Spirits of Despair and Destruction episode. I know we missed a week, but I’ve got ten pages, so that makes it okay, right? Please don’t hurt me . . .

Unfortunately, we’re going to go on a one week hiatus, so we can catch up on the script. It’s been a little bit busy. If we’re lucky, though, we may have something fun to post next week anyway.

Also, our long-lost letterer and colorist, Emma, sent us some fun illustrations relating to Psycho Games, from over there. Thanks, Emma. \[^^]/

-Dean

Sorry. . . I’m getting to my finals at school, and I have a lot of work to do outside of Psycho Games. Also, I’m a lazy slacker.
Well, we’re no longer in the intro. Here is where it turns into an action story. I suppose that’s a bit predictable. Soon, the major villain(s) will be revealed, and things will start to get crazy. Count on it. I also wish I could spend more time on character development. . .
– Jim

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