The Manor’s Prize: Pages 46-106 (NSFW)

Due to WordPress content guidelines, if you’d like to see uncensored pages, please visit my neocities site:

If you want to easily find a specific page, the website now has a convenient “gallery view” feature, allowing you to see many pages at once and navigate to them.

You can also follow my Twitter, which also contains uncensored pages, at, and get daily updates to the strips, as well as some commentary.

Thanks for reading! Sorry for infrequent updates here.


The Manor’s Prize: Pages 29-45

Follow on Twitter for regular updates:

Thanks for reading! Soon, this comic will reach its 1-month milestone, as well as the 50th page, so I’d say it’s going strong.


SR3001 – Roguelike RPG in Development (by Dean)


SR3001 is a game I’ve been working on for a while, over a year now. I hadn’t really thought about sharing it on here until recently (I kinda forgot about this blog).

While the game has been out and playable since around New Years, I just put out the biggest update yet today, so I think it’s a better time than any to check out the game for the first time.

What kind of game?

SR3001 is an explosive, hardcore, open-world, roguelike rpg. If you’ve played games like Dark Souls, you may find some similar mechanics in SR3001, in the way dying, difficulty, stamina, attacking, and dodging are handled. While it seems like an odd comparison to draw, the game was heavily inspired by Souls games, so I think it’s something I might as well have on my sleeve.

The game also takes inspiration from strategy games like Age of Wonders or Heroes of Might and Magic, as well as open-world procgen games like Minecraft. That might sound like a whole mess of inspiration, so I’ll try to explain how the game works in a way that makes sense.

The game is a turn-based roguelike at its core, with a heavy focus on combat. You play in a randomly-generated open world, and your goal is to conquer structures from other tribes to gain glory. A lot of effort has been put into developing the combat system, as well as the four main warring tribes.

What’s it about?

The name “SR3001” just stands for “Space Rogulike 3001.” It’s a placeholder name (I suck at names), but it’s called that because the game is set in year 3001, where humans have been driven from earth by another species, and have split into tribes warring over territory, all with the hope of gaining enough power to return to earth to conquer it.

So it’s obviously sci-fi, but it also has cowboys in it, just because. There are also creatures from mythology in it, but not too many, as that aspect of the game still needs development.

How complete is it?

The game is definitely still in development, so a lot of stuff isn’t finished. You can’t really win in any way yet, and you can’t travel to other planets, but interplanetary travel is planned for the future. I really can’t say how long it will be for the game to be “finished,” but I do think the current version is fun and playable.

Is it free?

The game is completely free to download. In the future, I may start selling it for money, but there were always be a free version for people to try.

How do I figure out how to play?

The game has a tutorial mode that can be turned on (that provides context-based help messages) and there are NPCs who answer certain questions. There’s also a manual, but it’s rather big. If you find anything confusing about the game, or need help, or have feedback, please comment here, or contact me on twitter, or comment on, or join the discord server to discuss the game.

How can I support the developer and the development of the game?

What I want more than anything is feedback. If you play the game, please tell me what you think, what you liked, what you didn’t like, and anything else.

Thank you for reading. I hope you play and enjoy the game.

Download it here

The Manor’s Prize (Pages 1-7)

Expect more pages soon. I will be posting them here in 7-page batches. I will upload daily (if all goes well) on, a twitter account dedicated to the comic.

I have a page buffer already. As of today, up to page 13 is done, so updates should be regular here.

For those wondering about the content disclaimers at the bottom of the page, please read this post on why I have included them:

I hope you enjoy this comic and look forward to what’s coming next.


Why does “The Manor’s Prize” have a content warning?

It may be noted that every page currently has the disclaimer of: “This comic may contain adult content and is intended for readers 18 and up.” 

The general content warning would probably be something like:

“Contains lewdity, crudity, nudity.”

(All are things I personally enjoy very much.)

It may take some time for any of that content to appear, so in the current pages the warning may seem extreme.

I could perhaps delay the warning until I get closer to adult content, but then some readers may feel tricked, that the rug was pulled out from under them, and all of a sudden they’re reading something they object to. I put the warning on every page to hopefully prevent that.

I don’t want people to start following under the impression that it’s going to be a family-friendly comic.

Some may also ask why I don’t just cut the adult content from my script, or use more discretion, etc. I’m not making this comic to please everyone, and I don’t expect to make any money off this. I also think the content will suit the story; none is intended to be gratuitous.

As my first big comic project, I don’t want to set the precedent of censoring my ideas. Perhaps if I start getting paid, or if I did this as a professional, I would be willing to do that. 

I hope that you will enjoy this comic as much as I’ve enjoyed writing it and drawing it.


New Comic: The Manor’s Prize

Coming very, very soon is a new comic by Jim, titled: The Manor’s Prize.

It is written and drawn by Jim, and is set to have a somewhat regular upload schedule.

The style is reminiscent of old-timey mystery films, such as And Then There Were None.

Note that the comic will contain adult content, so viewer discretion is advised.

The first post here will probably be pages 1-7. Please look forward to it, in the coming week!

What Happened to Psycho Games?

What Happened to Psycho Games?

It’s probably pretty obvious to everyone that Psycho Games seems to be on hiatus. At this point, you may be wondering if it’s going to continue at all. After all, it’s been four months since the last post.

The truth is, a lot has changed in the last four months, for both me and my brother. While it may sound like a hyperbole, I feel I am a different person now.

Both me and my brother have started on different projects. Initially, we meant to just put Psycho Games on hold for a short time to just work on some short term projects. It didn’t really work out as we expected.

Unfortunately, my blog hasn’t really been a high priority lately, especially with other social media being more convenient, and easier to work with. If you want to see some of what me and Jim have been up to lately, you should check out my Twitter account (, Jim’s (, my Instagram (, and my NSFW Twitter account I started ( Unfortunately, WordPress has kind of sunk down on my hierarchy of social media, especially since all these other options are more convenient.

But what about Psycho Games? The truth is, Psycho Games, as it is now, is probably over. There’s not going to be a chapter 25. There is, however, the possibility that we may reboot Psycho Games at some point. Both me and Jim really love the characters, but our skills have changed so much that we think it would be better to start from scratch. Even if we do decide to reboot Psycho Games, though, it probably won’t be too soon. Both me and Jim have been working on other projects. Maybe you’ll see them soon. If stuff goes well, we should finish a simple platformer game soon, and Jim will start his own comic, and I may start a lewd comic.

I’ve always viewed Psycho Games as “experimental.” It was always a place to try out new ideas, and to improve my skills as a writer, and Dean’s as an artist. Because of this, its quality hasn’t always been consistent, and its plot has meandered. There are many parts of Psycho Games that I am extremely proud of, but also, many things I would go back and change if I could. We started Psycho games about 3 years ago, and it reflected our skills and ideals at the time. After 3 years of experience with various projects, I realize now that we started Psycho Games quite hastily. I don’t regret that, but the lack of planning in some areas has caused problems. I’m fully confident that if we were to restart it now, with the experience we have now, I would put far more time and care into the plot and structure, as well as how the story concepts are introduced. I want to make the best comics I can make, and Psycho Games is weighed down by our past skill levels. If we do continue Psycho Games, perhaps as a re-boot, I want to give it a strong foundation that I can be proud of, and I want to do the characters and themes justice. I hope you’ll stick around to see what we have next. This is in no way an ending, but rather, it’s a beginning.
– Jim


Check out our latest Ludum Dare Game, “Samurai Zombie Girl”


Me and Jim recently participated in Ludum Dare 44. The theme was, “Your life is currency.”

Check out our game on Ludum Dare.

Check out our game on

The game was made in 72 hours, so it’s very, very unfinished, but we are both proud of a lot of the things we did with it.