Monthly Archives: November 2016

Psycho Games: Spirits of Despair and Destruction, part 2

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Thanks for waiting. Here’s the conclusion to the Spirits of Despair and Destruction episode. I know we missed a week, but I’ve got ten pages, so that makes it okay, right? Please don’t hurt me . . .

Unfortunately, we’re going to go on a one week hiatus, so we can catch up on the script. It’s been a little bit busy. If we’re lucky, though, we may have something fun to post next week anyway.

Also, our long-lost letterer and colorist, Emma, sent us some fun illustrations relating to Psycho Games, from over there. Thanks, Emma. \[^^]/

-Dean

Sorry. . . I’m getting to my finals at school, and I have a lot of work to do outside of Psycho Games. Also, I’m a lazy slacker.
Well, we’re no longer in the intro. Here is where it turns into an action story. I suppose that’s a bit predictable. Soon, the major villain(s) will be revealed, and things will start to get crazy. Count on it. I also wish I could spend more time on character development. . .
– Jim

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Psycho Games: Spirits of Despair and Destruction, part 1 (last five pages)

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Will Victor and Zed be able to survive the terrifying power of their new adversaries? Find out next week, in the fabulous continuation.

We’re trying to work harder with the fight scenes. Sorry for the weird art. \[u.u]/

Dean (Artist)

I’m taking a drawing class, and getting back into drawing. Perhaps I will write and draw my own series for Robot Souls Comics. Right now, though, I just want to make Psycho Games as good as possible. It can be hard to work on, but it’ll certainly teach me a lot.
– Jim