Monthly Archives: January 2017

Psycho Games, Chapter 12: The Dead Awaken, part 2


Wow. What an eventful chapter. We were really unsure how it would turn out, but I think Jim did it very well.
I hope you like the cover. It’s my favorite so far. I hope you’ve noticed, but I always try to put a lot of symbolism in each cover. I think this one probably has the most so far. Not only does it hint at the contents of this chapter, but it also has a lot to do with stuff you won’t understand until later. It’s got some interesting foreshadowing.


* Evilly *: What a quaint Chapter. Dean was really creative with that cover; it’s probably the best one yet. Psycho Games is all about two things: Talking heads scenes and fight scenes. I can’t say this is the best talking heads scene (there’s quite a bit of competition for that title) but it does develop Victor (who has been lacking in development lately) and hints towards the future. I think I can say with confidence that this Chapter’s fight scene is most likely the best one so far. (Dean said it was the one that actually felt like a real one.) Fight scenes are hard to write, but this one has more emotional depth and conflict that others were lacking. I also feel it’s paced better, and feels really fast and powerful, largely due to the dynamic art. And of course, we finally get to see the mayor again. That’s pretty cool, I think.

– Jim


Psycho Games Chapter 11: The Dead Awaken, part 1


Dialogue, lots of dialogue. It was painful to type a lot of it into the word bubbles. 10 pages seems like a lot when writing, especially when I take so long second-guessing things, but for the reader, it really isn’t all that much. I’ve been very busy with college, and haven’t had much time to write script, so I’ve just been squeaking by. Surprisingly, the hardest class isn’t chemistry, rather, it’s my fitness class. I can barely even survive jogging on a treadmill for 20 minutes, and I need to do that every day to pass. . . I’m going to be exhausted by the end of this quarter.
– Jim

Hey. It’s good to see you. It’s been a little while. I wish we could talk longer, but I have to go to sleep.
– Dean


– Emu

Psycho Games Chapter 10: The Dead Sleep Better, part 2

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Note: It’s “The Dead Sleep Better,” not “The Sleep Dead Better.” Dean always goes overboard when I create throwaway characters, I think he makes them more interesting visually than the main characters!
SPOILER: In fact, this even influenced me to spare one of their lives (I planned to kill both of them.)
This episode was decidedly darker and grittier than previous chapters. The fact that it’s at night only emphasizes this fact. These chapters always seem to read MUCH faster than I imagined when writing them, so it might be a little confusing at first. Next chapter is going to be sloooooooow. . .
Also: I’ve been reading the European comic Corto Maltese lately. It’s a fantastic read, and is carried almost entirely by the dialogue (and it has absolutely cardboard action scenes). It really makes me want to improve my dialogue further. Half of my sentences seem to start with “Well.” Well, I’m gonna try an’ improve that.

-Jim (Writer)


Happy new year! Hope you all had a merry Christmas! I got a Lego set . . .
Despite the holiday chaos, we’re keeping up, at one chapter every fortnight. I’ve always tried to speed things up, but it’s hard when I’ve also got a real job . . .
Anyways, I hope you enjoyed this darker and grittier chapter. I sure went to town with my black crayon and sharpie. Hope it’s good enough for you.

-Dean (artist)