Author Archives: robotsoulscomics

About robotsoulscomics

I hope to create quality comics that can be enjoyed by everyone, and I am open to your comments or criticism. My favorite american comic is Larry Marder’s Beanworld. My favorite Japanese comic is Osamu Tezuka’s Astro Boy. My favorite Belgian comic is Herge’s Tintin. My favorite aquatic animal is the narwhal. My favorite microscopic organism is the tardigrade. My favorite color is blue.

Psycho Games Chapter 21: The Condemned Part 2

If a blind man makes a painting, then immediately hides it in a safe, and nobody sees it, is it Art?

Read from the beginning here.

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All five (important) comics now are available in PDF form

 

Just what it says on the tin. If you wanna read them offline, or on an e-reader or something, go to the google drive folder below, and download whichever ones you want.

For Psycho Games, which is unfinished, the pdf contains all the chapters so far, which means, up to 20, so we got a nice round number.

Have fun.

Robot Souls Comics PDF Collection

Where’s Victor?

Welcome to the first official Psycho Games search and find!
This was a lot of fun to do, although I admit the characters aren’t very well hidden, and the mistakes are even less well hidden …

For those of you who have read Pumpkin Man, I challenge you to also find the seven enemies of man hidden in the greenhouse.

Among the artists I respect, Martin Handford is certainly not the least. If you’ve never had the experience of reading a Where’s Waldo (or Where’s Wally, to most people), I’d encourage
you to pick one up.

https://en.m.wikipedia.org/wiki/Wimmelbilderbuch

Psycho Games 20: The Condemned

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I wanted to try something different and new with this chapter. It’s easy to follow the status quo, and only write predictable events, that are in line with the general plan for the story. For once, I didn’t want to do that. Writing Psycho Games has been a learning experience. Right now, I’m not sure if this was a great idea, or a bad one, but I’m happy I tried it, because later, I’ll be able to look back at this chapter, where I tried something new, and I can apply what I learned from it. If we’re not allowed to take risks, with the possibility of making mistakes, it’d be impossible to learn, and get better.

-Jim

 

It’s been over a month, now, since we put out the previous chapter. I certainly am sorry. This chapter was a lot of fun, especially since I added a few colors to it . . .
Sorry about the image quality. It’s hard to convert drawings to digital images without loss or obscuration.
Ghost Victor has a lot of advice for Victor, but the most important thing he should be telling him is to stay away from fires. A lot of bad stuff happened to future Victor, apparently, but being perpetually on fire might be the worst . . .
Thanks for reading!

-Dean

Psycho Games, Chapter 19: The Executioner – Part 3

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I think, when working on a long project it’s important to renew one’s vision of it every once in a while. I’ve found, it’s better to ask myself: “What is my purpose for this NOW?” rather than: “What did I intend it to be when I started?” Art evolves over time, and so do people. I also feel it can be better, when writing, to write something interesting NOW rather than constantly setting up for something cool later. Anyways, that’s why this scene happened. Have a nice day.

Jim

Obviously, the artwork of this story has been changing a lot lately. Sorry if it’s a bit of a rocky process. If you’ve got any input, I’ll take it.

Piper Garfield, the kid with the big nose, has been one of my favorite characters to draw. This chapter has given me a lot of experience in drawing rubble.

Dean