Category Archives: Comic Update

Psycho Games ch.18: The Executioner 2

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Hey! Thanks for waiting!
You can read the story thus far here:

This chapter is part two of “The Executioner” story arc. The executioner, of course, is in reference to the sniper, but he doesn’t actually appear in this chapter.
This whole scene with Victor and the Psycho was just supposed to be a side thing, but it ended up taking a lot more time and space than we thought it would.

If you’re reading this part, I’m assuming you already read the chapter, so we’re gonna talk about it.

This chapter is about suicide. Victor is driven to suicide, but the Psycho comes to stop him.

Suicidal tendencies are often linked to mental illness, like depression. To cure someone, we generally diagnose an illness, and prescribe them medications, like mood stabilizers.

Victor is certainly an example of a kid at risk for suicide, but it’s not because he’s mentally ill, although he might be.

Victor is at risk for suicide, not because of his lack of mental wholeness, but because of his lack of relationships. Victor is fatherless. He has very few friends. His closest friend, Leslie, turned on him. He is solitary. He spends a lot of his time indoors, playing video games. This lack of relationships is what puts him in danger, more than anything else.

Likewise, the “cure” for him isn’t medication (not that medication couldn’t help, though). The cure is relationship. The cure is when the Psycho comes to him, to talk to him. To counsel him. To show him he cares.

So that’s what this chapter is about.

Actually, forget all that. I changed my mind.
The moral of this chapter is the danger of mouse art addiction.

-Dean

Hi. I was on a mission trip to Guatemala, which was a life-changing experience, but it has also left me very tired. What is the foundation of a person’s life? I realized that the only one that would ever work for me is Jesus. There’s nothing else.

Guatemala is an amazing place, and in some ways, I feel they are more sophisticated than the US. I have so many stories from the trip, but I can’t really fit any of them in here. You’d have to be there.

I’m a new person, now, but Psycho Games is still very important to me. Once I’m fully readjusted, I want to work harder than ever before on this comic, because it’s fun, and I love it. I’ve also learned to love a lot of other things, like Habenero sauce, and Neil Diamond’s “River Runs, New Grown Plums,” and traveling, and so many more things.

Well, have a nice day.
– Jim

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Psycho Games Chapter 17: The Executioner – part 1

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Read the story thus far here!

Gosh. It’s been more than a month. Guess I slept in. Sorry.

This chapter is unique. The cover was made entirely with copic markers. Pages 1-4 were colored on the computer. Page 11 was made with crayons and sharpie.

This whole thing has been an experiment. What do you think of it? Please tell me.

-Dean (The Artist)

This is probably the chapter we’ve worked the hardest on. For this time, we decided to focus entirely on having high quality, rather than meeting a deadline. We’ll probably try to find a compromise between speed and quality in later chapters, as one month is a bit too long…

This is also a special and unique chapter in the script and storytelling. Dean told me to write scripts as though “they were a letter to him” rather than incoherent scrawling. Regrettably to say, my older scripts were more of an attempt to just put ideas on paper, regardless of flow. This time, I made sure to revise multiple times and spend as much time as necessary on characterization, etc., while also setting up multiple concurrent threads and introducing new characters and concepts.

Well, hopefully it works.

-Jim (The Writer)

 

Psycho Games Chapter 16: Tickets to Torture – Part 3

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Read the whole story here!
This chapter is very important. I hope you understand this.
Turner is an interesting guy. I’ve certainly enjoyed drawing him.
Hope you like the colorful cover.
 
-Dean
 
This chapter finally got finished, and now I need to write the script for the next chapter already, and I’ve barely started. Maybe I’m the reason we’re always late.
 
– Jim

Psycho Games Chapter 14: Tickets to Torture – part 1

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Hey, it’s been a little bit. We cetainly haven’t forgotten about Hoko Poko, though!
There have been a lot of new characters lately. The new trio is a lot of fun to draw.
You can check out the story, from the beginning, here.
We’re definitely gonna add a lot of the Psycho Games characters to our fighting game sometime. You downloaded it, right? Tell us what you think!
If you didn’t though, there’s a simple way to fix it.
View the main guide, and download here!

-Dean (Squiggler)

It doesn’t take work to be unhappy, rather, it’s the easiest thing to do. To be happy, that takes effort. A person must decide to get out of bed and do something, and to be grateful and positive. To be unhappy, all a person needs to do is nothing. You can’t just sit and wait for your life to turn into some fairytale fantasyland. That’s not real life.

It’s easy to be unhappy when nothing bad at all is happening, so it’d be even easier to be unhappy when one’s life is threatened daily, like in the Psycho Games. Victor, Zed, and Clara also need to work to be happy. In fact, they have to work really, really hard. As bad as things are for them, I hope they succeed.

-Jim (Author)

Psycho Games, Chapter 13: The Dead Awaken – part 3

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Wanna read it all from the start? You can here.
robotsoulscomics.wordpress.com/psycho-games

Hey! Hope you’re having a happy Valentines Day over there.

Drawing manly men is quite a bit different than drawing cute kids. I enjoy both, though.

Drawing that kitchen scene really brought me back to when I was drawing Pumpkin Man.

Anyways, sorry to complain, but I’ve got a bone to pick with someone. Zed stole my mechanical pencil! How am I gonna draw cartoons without it? Look, he’s just using it to write his memoirs. What a self-obsessed turd. Who’d want to read that anyways?

We’re gonna have to go on a short hiatus, while I look for another pencil.

Anyways, have a wonderful day. I love you.

Dean
\[❤.❤]/

The earth is spinning, and I am tired. The Dead Awake was only supposed to be two parts, and was meant to be mostly odds and ends of story bits, but it looks like we got 3 parts worth of odds and ends. These odds and ends are meant to set up into something later.

There was a small book sale at college, and it was very hard to find a book there that wasn’t a murder mystery or a thriller. There’s too many of those kind of books. Hopefully, Psycho Games is bringing something slightly fresh and new to the table of comics, and fiction in general.

-Jim

Psycho Games, Chapter 12: The Dead Awaken, part 2

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Wow. What an eventful chapter. We were really unsure how it would turn out, but I think Jim did it very well.
I hope you like the cover. It’s my favorite so far. I hope you’ve noticed, but I always try to put a lot of symbolism in each cover. I think this one probably has the most so far. Not only does it hint at the contents of this chapter, but it also has a lot to do with stuff you won’t understand until later. It’s got some interesting foreshadowing.

-Dean
\[6.6]/

* Evilly *: What a quaint Chapter. Dean was really creative with that cover; it’s probably the best one yet. Psycho Games is all about two things: Talking heads scenes and fight scenes. I can’t say this is the best talking heads scene (there’s quite a bit of competition for that title) but it does develop Victor (who has been lacking in development lately) and hints towards the future. I think I can say with confidence that this Chapter’s fight scene is most likely the best one so far. (Dean said it was the one that actually felt like a real one.) Fight scenes are hard to write, but this one has more emotional depth and conflict that others were lacking. I also feel it’s paced better, and feels really fast and powerful, largely due to the dynamic art. And of course, we finally get to see the mayor again. That’s pretty cool, I think.

– Jim