Tag Archives: drawing



We all know our ABCs, right?
This has been a fun project to work on. Every letter of the alphabet has been turned into a character.
This has forced me to create a lot of unique character designs, and has taught me some new stuff! I hope you like it!


Psycho Games #4: The Fool, part 2 (first five pages)

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You can read the story thus far here.

I’m sorry for many things. I’m sorry to give this to you late, and I’m sorry there’s no cover yet. I’m also sorry, it’s just me, Dean, to present this to you today. Jim and Emma are very busy. This disappoints me much more than it disappoints you. I hope all of us can come through this together . . . it’s been a very chaotic week.

I like drawing bones.


Psycho Games: #3 The Fool – Part 1 (last five pages)

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Again, we end a chapter with the readers questioning: “Is Zed alive or is he dead?” I recently got my wisdom teeth out, so I’ve been more stupid than usual. Thus, I didn’t have the mental capacity to go back and revise much of this dialogue. I did, however, write the latter half of the next chapter, which according to my brother, is pretty good. When I’m working a chapter ahead, these chapters feel like old news to me as they’re being made. It makes me pretty impatient to get on with the rest of the story. I hope that does not cause the current stuff’s quality to be less than desirable. There’s a lot of cool stuff up and coming. I need to plan some more, but right now, I just want some rest.
– Jim (The Writer)

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-Emma (The Letterer and Colorist)

As you can see, Emma doesn’t really like writing words so she just gave us this picture of “Zed.” He seems to be quite attractive. He certainly can’t be OUR Zed, can he? He must be the current Zed’s great-grandfather, who he was named after. I assume that, as Zed’s family line goes on, it goes from a very attractive son (the above Zed) to a more ugly son (our Zed). If you were to go back in time to before the pictured Zed, to one of his ancestors, they would probably be inconceivably beautiful. Similarly, if our Zed were to continue the line, his later descendants would probably be unspeakably ugly. Our Zed is somewhere in the middle. This Zed, is obviously much more towards the beautiful side. I hope this clears things up, for our readers, and for Emma.

-Dean (The Artist [of the comic, but not of the beautiful Zed])


Read the whole story thus far here.

Psycho Games: #3 The Fool – Part 1 (first five pages)

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Hey. Work is slowing down. We’ll just be posting five pages a week now, because of work and college, et cetera. You probably won’t see anything more for a few weeks . . . Sorry. I hope you enjoyed these five pages, though. It was fun to be able to draw some more symbolic imagery again, after Pumpkin Man ended. Jim gave me a lot of freedom in those panels. I hope you like it. Zed’s is uncertain.

-Dean (The Artist)


Hi Pony (Emma) color

-Emma (The Letterer and Colorist)


I must say I’m much more satisfied with how things turned out with this chapter compared to the previous ones, although it’s only half done. It’s slower, but the art is really interesting and has a lot of cool effects, and I feel the writing is more engaging and interesting. I must say, I’m rather surprised about how much my co-workers dislike Victor.  I hope that soon they will begin to see his good qualities, inner strength, and personality in the upcoming chapters. Don’t count him out yet, guys! I’m equally surprised about the fact that they like Zed, even though I intended to depict him as a bully and a self-centered jerk. What do they see in him? There’s also the un-explainable popularity of the female character in a hoodie, whose face has only appeared in two panels. It’s not like anybody actually knows what she’s even like! I hope to understand sometime soon. Receiving feedback, even feedback I disagree with, is really valuable, even if it’s painful to take. Look forward to more of Victor, and who knows about what’s happening to Zed? Oh, and of course the much beloved girl-in-a-hoodie.

-Jim (The Writer)

Psycho Games Chapter 2: The Victorious One – Part 2 (10 pages)

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Sorry we’re late. Here’s chapter 2 of Psycho Games. It was a lot of work. I hope you enjoy it more than chapter 1.
Zed is a lot funner to draw than Victor. You’ll be seeing more of him in the next chapter. Please look forward to it. Read the whole story thus far here.

-Dean (The artist)

Hey Guys. It’s at points like this when I begin to see the errors and mistakes in my writing, and see stuff that can’t be fixed just by swapping out the text of word bubbles. It’s easy to think that a comic will work well if every individual panel is incredibly thought out, but in reality, that won’t help at all if it doesn’t work well as a whole. Actual plot and flow are much more important than minute details. When I look back on some of my favorite cartoons or comic books, they’re filled with small mistakes, but are enjoyable because all the good parts of them make up for that, like the plot, the humor, or the pacing. I suppose these first chapters were not as engaging as they could be, but the next one is already going to be better, and I plan on learning from my mistakes and lack of perspective and continue to strive toward making something truly interesting and engrossing. In the end, it’s pretty good that I’m seeing my mistakes 2 chapters in, and not 20. Prepare for many more exciting things to come.
-Jim (The Writer)

I lettered stuff. It wasn’t particularly hard. I colored stuff too. That was fun, but not particularly hard either. Jim and Dean are crazy. Not as mush as me, but still crazy.

Kumquats are cool. So is this comic.

Ponies are really awesome. This comic is as well.

Emus are absolutely amazing. This comic… well, it might not be as great as an emu, but you should read it anyway.

-Emma (The letterer and colorist)

Psycho Games Chapter 1: The Victorious One (part 1) – 10 pages

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If you haven’t read the prologue, please read the whole story thus far here.

Hey. It’s here. It’s chapter 1 of our new comic! I am happy.
This comic has been a very new experience for me, on multiple levels. While I did work together with Jim on Klamert’s Village, working with Jim is still new to me. This time, I have to defer much more to his tastes. Obviously, the art is very different than what I’ve done before. Trying to draw characters in a more realistic and serious style has been hard, but I’ve also learned and improved a lot already. I know it might be a stretch to call it “realistic and serious,” but when you compare it to the absurd cartoonishness of my previous stuff, it’s quite the contrast. I’m sure you’re noticing the now much more readable text. That’s because we recently added a new team member. Not only did she do all of the lettering, but she also colored our cover illustration. We’re very happy to have her help. Now, I’ll hand it off to her to write some stuff . . .


     I have to write stuff? Fiiiiiiiiiiineeeeeeeee.
     Well, this week has been interesting. Decoding Dean and Jim’s spectacularly messy handwriting is hard. Coloring is fun though. For some reason, Jim is very talented in the art of distracting the three of us. Overall, this chapter has been a pretty fun experience.
     RIP Box Man 😭
     -Emma (The Letterer/Colorer Person who is apparently unable to spell)
Hello and good day, or something like that. Emma’s actually pretty nice, even if her note might suggest otherwise. Sadly everything she said about me and my brother is true. However, the guy’s name is officially Box BOY, not Box Man. Although I’m the writer, and this comic is supposed to my vision, this guy’s character design was not at all my idea (He was intended to be a throwaway character). You can thank Dean for creating this weirdo. Writing dialogue is a lot harder than you’d think. It never sounds right the first time you put it down, and always needs to be revised.  Also, even if it looks great on the script, that’s no guarantee it’ll work well on the comics page. Thus, I had to erase a lot of Dean’s word bubbles and re-write them myself. I’ve always hated introduction chapters, and I have trouble making them interesting. Hopefully, the plot will become much more exciting once it progresses further. I have a lot of exciting ideas for upcoming events, so be patient. We’ll get through this together. I hope to get much better at writing over the course of this comic.
– Jim
NOTE: Unfortunately, Chapter 2 will not be released next week, because we’re going on a 1-week hiatus. Look forward to Chapter 2 in 2 weeks.

Psycho Games: Prologue

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Woo! Psycho Games is finally beginning. If you haven’t been following Robot Souls Comics closely, now is the time to jump aboard. This new series is going to be filled with action, thrills, plot twists, and character development. I should know, I’m writing it. This prologue was pretty difficult for Dean, due in part to the rather incomplete nature of the script, which I am to blame for. It contains necessary story information, so it’s important that it got published, but the first chapter will definitely have higher quality. The script is already more thought-out, and Dean is quickly getting more used to the new style. We also may be getting someone with good handwriting to write in the word bubbles, which will probably also make the layouts more compact. It’s an exciting time for us, and hopefully an exciting time for you readers, too!
– Jim (The Writer)

Hey. I’m tired. It was good to get this done, but also, as Jim said, very difficult. As you can see, the art of this new series is very different in style than what I’ve previously worked on (except for panel 4 of page 5; that was my pleasure panel). That’s mainly due to Jim’s artistic tastes. I know a lot of it looks kind of wonky, but it’s sure to improve. This is a very new thing for all of us. I hope you’ve enjoyed and understood this small taste of what is to come. As Jim said, we may bring on another partner. “Good handwriting” is an understatement, though; we’re employing the help of a calligrapher, so you’ll finally be able to say goodbye to my crappy handwriting. Please look forward to all that.

-Dean (The Artist)