It’s good to be alive.
It’s good to be alive.
Everybody dies, but can one death be called more tragic than another, or are all deaths, and all lives, really equal?
Hey! We don’t have a whole chapter yet, but we just wanted to show you this!
Coloring on the computer has been both a new and old experience. Hope it looks nice.
Wow. What an eventful chapter. We were really unsure how it would turn out, but I think Jim did it very well.
I hope you like the cover. It’s my favorite so far. I hope you’ve noticed, but I always try to put a lot of symbolism in each cover. I think this one probably has the most so far. Not only does it hint at the contents of this chapter, but it also has a lot to do with stuff you won’t understand until later. It’s got some interesting foreshadowing.
* Evilly *: What a quaint Chapter. Dean was really creative with that cover; it’s probably the best one yet. Psycho Games is all about two things: Talking heads scenes and fight scenes. I can’t say this is the best talking heads scene (there’s quite a bit of competition for that title) but it does develop Victor (who has been lacking in development lately) and hints towards the future. I think I can say with confidence that this Chapter’s fight scene is most likely the best one so far. (Dean said it was the one that actually felt like a real one.) Fight scenes are hard to write, but this one has more emotional depth and conflict that others were lacking. I also feel it’s paced better, and feels really fast and powerful, largely due to the dynamic art. And of course, we finally get to see the mayor again. That’s pretty cool, I think.
Dialogue, lots of dialogue. It was painful to type a lot of it into the word bubbles. 10 pages seems like a lot when writing, especially when I take so long second-guessing things, but for the reader, it really isn’t all that much. I’ve been very busy with college, and haven’t had much time to write script, so I’ve just been squeaking by. Surprisingly, the hardest class isn’t chemistry, rather, it’s my fitness class. I can barely even survive jogging on a treadmill for 20 minutes, and I need to do that every day to pass. . . I’m going to be exhausted by the end of this quarter.
Hey. It’s good to see you. It’s been a little while. I wish we could talk longer, but I have to go to sleep.
Hey. We don’t have any comics to post, because we went on hiatus, like I said last week. This is what I wanted to show you though. As you may know, me and Jim have always had a passion for game design, in addition to comics.
These are some screenshots from a work in progress. It’s an RPG with a unique pong-based battle system, which you may be able to see from the screenshots. It’s actually been less than a month since I started, but it seems to progressing rather quickly.
This is a project I’d like to finish, but there’s a lot of stuff I can’t do on my own. I’d appreciate your support, and feedback.
Will Victor and Zed be able to survive the terrifying power of their new adversaries? Find out next week, in the fabulous continuation.
We’re trying to work harder with the fight scenes. Sorry for the weird art. \[u.u]/
I’m taking a drawing class, and getting back into drawing. Perhaps I will write and draw my own series for Robot Souls Comics. Right now, though, I just want to make Psycho Games as good as possible. It can be hard to work on, but it’ll certainly teach me a lot.