Tag Archives: mental illness

Psycho Games ch.18: The Executioner 2

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Hey! Thanks for waiting!
You can read the story thus far here:

This chapter is part two of “The Executioner” story arc. The executioner, of course, is in reference to the sniper, but he doesn’t actually appear in this chapter.
This whole scene with Victor and the Psycho was just supposed to be a side thing, but it ended up taking a lot more time and space than we thought it would.

If you’re reading this part, I’m assuming you already read the chapter, so we’re gonna talk about it.

This chapter is about suicide. Victor is driven to suicide, but the Psycho comes to stop him.

Suicidal tendencies are often linked to mental illness, like depression. To cure someone, we generally diagnose an illness, and prescribe them medications, like mood stabilizers.

Victor is certainly an example of a kid at risk for suicide, but it’s not because he’s mentally ill, although he might be.

Victor is at risk for suicide, not because of his lack of mental wholeness, but because of his lack of relationships. Victor is fatherless. He has very few friends. His closest friend, Leslie, turned on him. He is solitary. He spends a lot of his time indoors, playing video games. This lack of relationships is what puts him in danger, more than anything else.

Likewise, the “cure” for him isn’t medication (not that medication couldn’t help, though). The cure is relationship. The cure is when the Psycho comes to him, to talk to him. To counsel him. To show him he cares.

So that’s what this chapter is about.

Actually, forget all that. I changed my mind.
The moral of this chapter is the danger of mouse art addiction.

-Dean

Hi. I was on a mission trip to Guatemala, which was a life-changing experience, but it has also left me very tired. What is the foundation of a person’s life? I realized that the only one that would ever work for me is Jesus. There’s nothing else.

Guatemala is an amazing place, and in some ways, I feel they are more sophisticated than the US. I have so many stories from the trip, but I can’t really fit any of them in here. You’d have to be there.

I’m a new person, now, but Psycho Games is still very important to me. Once I’m fully readjusted, I want to work harder than ever before on this comic, because it’s fun, and I love it. I’ve also learned to love a lot of other things, like Habenero sauce, and Neil Diamond’s “River Runs, New Grown Plums,” and traveling, and so many more things.

Well, have a nice day.
– Jim

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Psycho Games Chapter 17: The Executioner – part 1

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Read the story thus far here!

Gosh. It’s been more than a month. Guess I slept in. Sorry.

This chapter is unique. The cover was made entirely with copic markers. Pages 1-4 were colored on the computer. Page 11 was made with crayons and sharpie.

This whole thing has been an experiment. What do you think of it? Please tell me.

-Dean (The Artist)

This is probably the chapter we’ve worked the hardest on. For this time, we decided to focus entirely on having high quality, rather than meeting a deadline. We’ll probably try to find a compromise between speed and quality in later chapters, as one month is a bit too long…

This is also a special and unique chapter in the script and storytelling. Dean told me to write scripts as though “they were a letter to him” rather than incoherent scrawling. Regrettably to say, my older scripts were more of an attempt to just put ideas on paper, regardless of flow. This time, I made sure to revise multiple times and spend as much time as necessary on characterization, etc., while also setting up multiple concurrent threads and introducing new characters and concepts.

Well, hopefully it works.

-Jim (The Writer)

 

Psycho Games Chapter 16: Tickets to Torture – Part 3

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Read the whole story here!
This chapter is very important. I hope you understand this.
Turner is an interesting guy. I’ve certainly enjoyed drawing him.
Hope you like the colorful cover.
 
-Dean
 
This chapter finally got finished, and now I need to write the script for the next chapter already, and I’ve barely started. Maybe I’m the reason we’re always late.
 
– Jim

Psycho Games Chapter 14: Tickets to Torture – part 1

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Hey, it’s been a little bit. We cetainly haven’t forgotten about Hoko Poko, though!
There have been a lot of new characters lately. The new trio is a lot of fun to draw.
You can check out the story, from the beginning, here.
We’re definitely gonna add a lot of the Psycho Games characters to our fighting game sometime. You downloaded it, right? Tell us what you think!
If you didn’t though, there’s a simple way to fix it.
View the main guide, and download here!

-Dean (Squiggler)

It doesn’t take work to be unhappy, rather, it’s the easiest thing to do. To be happy, that takes effort. A person must decide to get out of bed and do something, and to be grateful and positive. To be unhappy, all a person needs to do is nothing. You can’t just sit and wait for your life to turn into some fairytale fantasyland. That’s not real life.

It’s easy to be unhappy when nothing bad at all is happening, so it’d be even easier to be unhappy when one’s life is threatened daily, like in the Psycho Games. Victor, Zed, and Clara also need to work to be happy. In fact, they have to work really, really hard. As bad as things are for them, I hope they succeed.

-Jim (Author)