Tag Archives: violence

Psycho Games Chapter 21: The Condemned Part 2

If a blind man makes a painting, then immediately hides it in a safe, and nobody sees it, is it Art?

Read from the beginning here.

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Psycho Games 20: The Condemned

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I wanted to try something different and new with this chapter. It’s easy to follow the status quo, and only write predictable events, that are in line with the general plan for the story. For once, I didn’t want to do that. Writing Psycho Games has been a learning experience. Right now, I’m not sure if this was a great idea, or a bad one, but I’m happy I tried it, because later, I’ll be able to look back at this chapter, where I tried something new, and I can apply what I learned from it. If we’re not allowed to take risks, with the possibility of making mistakes, it’d be impossible to learn, and get better.

-Jim

 

It’s been over a month, now, since we put out the previous chapter. I certainly am sorry. This chapter was a lot of fun, especially since I added a few colors to it . . .
Sorry about the image quality. It’s hard to convert drawings to digital images without loss or obscuration.
Ghost Victor has a lot of advice for Victor, but the most important thing he should be telling him is to stay away from fires. A lot of bad stuff happened to future Victor, apparently, but being perpetually on fire might be the worst . . .
Thanks for reading!

-Dean

Psycho Games, Chapter 19: The Executioner – Part 3

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I think, when working on a long project it’s important to renew one’s vision of it every once in a while. I’ve found, it’s better to ask myself: “What is my purpose for this NOW?” rather than: “What did I intend it to be when I started?” Art evolves over time, and so do people. I also feel it can be better, when writing, to write something interesting NOW rather than constantly setting up for something cool later. Anyways, that’s why this scene happened. Have a nice day.

Jim

Obviously, the artwork of this story has been changing a lot lately. Sorry if it’s a bit of a rocky process. If you’ve got any input, I’ll take it.

Piper Garfield, the kid with the big nose, has been one of my favorite characters to draw. This chapter has given me a lot of experience in drawing rubble.

Dean

Psycho Games Chapter 17: The Executioner – part 1

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Read the story thus far here!

Gosh. It’s been more than a month. Guess I slept in. Sorry.

This chapter is unique. The cover was made entirely with copic markers. Pages 1-4 were colored on the computer. Page 11 was made with crayons and sharpie.

This whole thing has been an experiment. What do you think of it? Please tell me.

-Dean (The Artist)

This is probably the chapter we’ve worked the hardest on. For this time, we decided to focus entirely on having high quality, rather than meeting a deadline. We’ll probably try to find a compromise between speed and quality in later chapters, as one month is a bit too long…

This is also a special and unique chapter in the script and storytelling. Dean told me to write scripts as though “they were a letter to him” rather than incoherent scrawling. Regrettably to say, my older scripts were more of an attempt to just put ideas on paper, regardless of flow. This time, I made sure to revise multiple times and spend as much time as necessary on characterization, etc., while also setting up multiple concurrent threads and introducing new characters and concepts.

Well, hopefully it works.

-Jim (The Writer)

 

Psycho Games Chapter 16: Tickets to Torture – Part 3

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Read the whole story here!
This chapter is very important. I hope you understand this.
Turner is an interesting guy. I’ve certainly enjoyed drawing him.
Hope you like the colorful cover.
 
-Dean
 
This chapter finally got finished, and now I need to write the script for the next chapter already, and I’ve barely started. Maybe I’m the reason we’re always late.
 
– Jim

More Video Games! Play Planetoid Piracy, our entry in Ludum Dare 38!

 

Hey! We made another game! This one’s a lot better than the other two Ludum Dare games we made! Whether or not it’s better than the Pumpkin Man Vs. The Darkness 0.5, is more unsure.

You can visit the entry page for it here:
https://ldjam.com/events/ludum-dare/38/$19674

And you can download it from GameJolt here:
https://gamejolt.com/games/PlanetoidPiracy/252133

Psycho Games Chapter 14: Tickets to Torture – part 1

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Hey, it’s been a little bit. We cetainly haven’t forgotten about Hoko Poko, though!
There have been a lot of new characters lately. The new trio is a lot of fun to draw.
You can check out the story, from the beginning, here.
We’re definitely gonna add a lot of the Psycho Games characters to our fighting game sometime. You downloaded it, right? Tell us what you think!
If you didn’t though, there’s a simple way to fix it.
View the main guide, and download here!

-Dean (Squiggler)

It doesn’t take work to be unhappy, rather, it’s the easiest thing to do. To be happy, that takes effort. A person must decide to get out of bed and do something, and to be grateful and positive. To be unhappy, all a person needs to do is nothing. You can’t just sit and wait for your life to turn into some fairytale fantasyland. That’s not real life.

It’s easy to be unhappy when nothing bad at all is happening, so it’d be even easier to be unhappy when one’s life is threatened daily, like in the Psycho Games. Victor, Zed, and Clara also need to work to be happy. In fact, they have to work really, really hard. As bad as things are for them, I hope they succeed.

-Jim (Author)