Tag Archives: art

Where’s Victor?

Welcome to the first official Psycho Games search and find!
This was a lot of fun to do, although I admit the characters aren’t very well hidden, and the mistakes are even less well hidden …

For those of you who have read Pumpkin Man, I challenge you to also find the seven enemies of man hidden in the greenhouse.

Among the artists I respect, Martin Handford is certainly not the least. If you’ve never had the experience of reading a Where’s Waldo (or Where’s Wally, to most people), I’d encourage
you to pick one up.

https://en.m.wikipedia.org/wiki/Wimmelbilderbuch

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Psycho Games 20: The Condemned

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I wanted to try something different and new with this chapter. It’s easy to follow the status quo, and only write predictable events, that are in line with the general plan for the story. For once, I didn’t want to do that. Writing Psycho Games has been a learning experience. Right now, I’m not sure if this was a great idea, or a bad one, but I’m happy I tried it, because later, I’ll be able to look back at this chapter, where I tried something new, and I can apply what I learned from it. If we’re not allowed to take risks, with the possibility of making mistakes, it’d be impossible to learn, and get better.

-Jim

 

It’s been over a month, now, since we put out the previous chapter. I certainly am sorry. This chapter was a lot of fun, especially since I added a few colors to it . . .
Sorry about the image quality. It’s hard to convert drawings to digital images without loss or obscuration.
Ghost Victor has a lot of advice for Victor, but the most important thing he should be telling him is to stay away from fires. A lot of bad stuff happened to future Victor, apparently, but being perpetually on fire might be the worst . . .
Thanks for reading!

-Dean

Psycho Games Chapter 17: The Executioner – part 1

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Read the story thus far here!

Gosh. It’s been more than a month. Guess I slept in. Sorry.

This chapter is unique. The cover was made entirely with copic markers. Pages 1-4 were colored on the computer. Page 11 was made with crayons and sharpie.

This whole thing has been an experiment. What do you think of it? Please tell me.

-Dean (The Artist)

This is probably the chapter we’ve worked the hardest on. For this time, we decided to focus entirely on having high quality, rather than meeting a deadline. We’ll probably try to find a compromise between speed and quality in later chapters, as one month is a bit too long…

This is also a special and unique chapter in the script and storytelling. Dean told me to write scripts as though “they were a letter to him” rather than incoherent scrawling. Regrettably to say, my older scripts were more of an attempt to just put ideas on paper, regardless of flow. This time, I made sure to revise multiple times and spend as much time as necessary on characterization, etc., while also setting up multiple concurrent threads and introducing new characters and concepts.

Well, hopefully it works.

-Jim (The Writer)

 

Psycho Games Chapter 11: The Dead Awaken, part 1

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Dialogue, lots of dialogue. It was painful to type a lot of it into the word bubbles. 10 pages seems like a lot when writing, especially when I take so long second-guessing things, but for the reader, it really isn’t all that much. I’ve been very busy with college, and haven’t had much time to write script, so I’ve just been squeaking by. Surprisingly, the hardest class isn’t chemistry, rather, it’s my fitness class. I can barely even survive jogging on a treadmill for 20 minutes, and I need to do that every day to pass. . . I’m going to be exhausted by the end of this quarter.
– Jim

Hey. It’s good to see you. It’s been a little while. I wish we could talk longer, but I have to go to sleep.
– Dean

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– Emu

My Favorite Game! (a work in progress)

Hey. We don’t have any comics to post, because we went on hiatus, like I said last week. This is what I wanted to show you though. As you may know, me and Jim have always had a passion for game design, in addition to comics.

These are some screenshots from a work in progress. It’s an RPG with a unique pong-based battle system, which you may be able to see from the screenshots. It’s actually been less than a month since I started, but it seems to progressing rather quickly.

If you want to see this finished, or are interested in supporting our work, please, consider our Patreon page. We also have a Facebook page too, if you’d like to follow us that way.

This is a project I’d like to finish, but there’s a lot of stuff I can’t do on my own. I’d appreciate your support, and feedback.

-Dean

Psycho Games: Spirits of Despair and Destruction, part 2

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Thanks for waiting. Here’s the conclusion to the Spirits of Despair and Destruction episode. I know we missed a week, but I’ve got ten pages, so that makes it okay, right? Please don’t hurt me . . .

Unfortunately, we’re going to go on a one week hiatus, so we can catch up on the script. It’s been a little bit busy. If we’re lucky, though, we may have something fun to post next week anyway.

Also, our long-lost letterer and colorist, Emma, sent us some fun illustrations relating to Psycho Games, from over there. Thanks, Emma. \[^^]/

-Dean

Sorry. . . I’m getting to my finals at school, and I have a lot of work to do outside of Psycho Games. Also, I’m a lazy slacker.
Well, we’re no longer in the intro. Here is where it turns into an action story. I suppose that’s a bit predictable. Soon, the major villain(s) will be revealed, and things will start to get crazy. Count on it. I also wish I could spend more time on character development. . .
– Jim

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